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Old Jan 20, 2007, 03:45 AM // 03:45   #141
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From a Monk/Necro point of view...

[skill]Aura of Faith[/skill][skill]Peace and Harmony[/skill][skill]Scribe's Insight[/skill][skill]Unyielding Aura[/skill][skill]Withdraw Hexes[/skill][skill]Healing Burst[/skill][skill]Healing Light[/skill][skill]Healing Seed[/skill]
[skill]Supportive Spirit[/skill][skill]Convert Hexes[/skill][skill]Protective Bond[/skill][skill]Reverse Hex[/skill][skill]Balthazar's Pendulum[/skill]
[skill]Strength of Honor[/skill][skill]Empathic Removal[/skill][skill]Dark Fury[/skill][skill]Life Transfer[/skill][skill]Offering of Blood[/skill][skill]Vampiric Swarm[/skill][skill]Well of Power[/skill][skill]Corrupt Enchantment[/skill]
[skill]Signet of Suffering[/skill][skill]Soul Barbs[/skill][skill]Weaken Knees[/skill][skill]Icy Veins[/skill][skill]Wail of Doom[/skill]
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Old Jan 20, 2007, 10:13 AM // 10:13   #142
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Quote:
Originally Posted by Bowstring Badass
How many counters are there to melee chars? lol
Stop bringing that up please. All those counters have counters.
The only really viable counter was Bsurge but that got owned by arenanet (temporary)
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Old Jan 21, 2007, 08:46 AM // 08:46   #143
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sweet... no one named anything I normally use. Thats a good thing. ^.^

Why do people use Storm Haste at all anyway? It eats your shit up so quickly and doesnt even do any damage.
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Old Jan 21, 2007, 06:24 PM // 18:24   #144
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buff:::

shadow refuge and

veratas sacrifice

that is all i care about
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Old Jan 21, 2007, 06:34 PM // 18:34   #145
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[skill]Punishing Shot[/skill]

buff this skill please. just give it +7dmg or something but compared to [skill]Savage Shot[/skill],[skill]Marauder's Shot[/skill] and some other Nightfall skills, it's not really worth the elite spot.

Oh and don't complain about ranger spike, ranger spike is noob and easy to counter.
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Old Jan 21, 2007, 06:58 PM // 18:58   #146
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Quote:
Originally Posted by Patccmoi
Another one that was briefly mentioned :

Shadowmeld

I don't see at all why anyone would take this skill over Aura of Displacement. What are you gonna do with it, Shadowmeld to an ally to use healing touch on him?

I'm not denying the potential interest of the skill, i can imagine some situations where it could be better than AoD (but honestly, very few), mostly for defensive chars. The thing is, there's a reason why Death Return is 20s recharge and Death Charge is 45s recharge. A teleport targetting an ally is NOT as potentially dangerous as a teleport threatening a foe. Yes, you can teleport to an ally that is right by a foe, but you could also just use AoD and teleport on that foe straight so Shadowmeld has just no point for that.

Not to mention that if you're say in a pack of foes and you Shadowmeld away and they shatter your enchant, you're back in there and dead. Something like Return doesn't have that risk.

I think that Shadowmeld should be 5E/10-12s recharge. Yes it'd be an annoying thing to face (i can imagine trying to kill Shadowmeld monks), but it's an elite too. If you're using an elite to teleport to allies, it better be worth Return.

Otherwise, give it an extra effect, like you're cured from all conditions, or lose 1 hex and condition, gives you 25% evasion (seems to fit with Shadowmeld), etc. But atm it has the exact same stats as AoD without being as useful in most situations.
Flag runners?

EDIT: brb to tell my skills, but sum1 else goes now
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Old Jan 21, 2007, 11:46 PM // 23:46   #147
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Quote:
Originally Posted by Legendary Ultimatum
Oh and don't complain about ranger spike, ranger spike is noob and easy to counter.
I don't think I would say ranger spike is easily counterable.
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Old Jan 30, 2007, 05:05 AM // 05:05   #148
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Skills to be buffed.

Expose Defenses-Reduce casting time to 1/4.
Twisting Fangs-Reduce recharge time to 12.
Shield of Regeneration-Recharge time no more than 10 seconds. Low casting time.
Golden Phoenix Strike-Make it do something other than just damage.
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Old Jan 30, 2007, 05:25 PM // 17:25   #149
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Quote:
Originally Posted by Flashy
Flag runners?
How so? What does Shadowmeld do to flag runners? I would never ever want a flag runner with Shadowmeld on his back because losing the enchant = shadowstepping = drop flag (in case you don't know, shadowstepping makes you drop all items, be it flag or ashpots, or w/e). And there's no more likely target for mass disenchanting than your flag runner. Unless you mean something like partially running flag to your backline while Shadowmelding on a NPC in your base, but you know you can just use Shadow of Haste for that, it gives you a speed buff at the same time and it's much harder to strip from range.

I don't see -at all- the point of Shadowmeld if it keeps the same stats as AoD.
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Old Feb 05, 2007, 03:25 AM // 03:25   #150
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Hmmm lets see....

All of the dust cloak/grenths fingers enchant spells are really useless for dervishes. The damage they do is not very good, the range is garbage, and the cooldown is rediculous. I understand they were overpowered back during the NF pvp test weekend with CoP but still...

I would like to see some more presure/spike orriented spells for mesmers. Now that SP was nerfed it would be nice if there was some targeted damage spells outside of energy burn in domination. Also, the inspiriation line is not great considering GoLE.

Please buff spirits... and please give some much better counters to spirits. Think divert hex but for spirits please. SP is pretty garbage and banishing strike is not all that great either. I am really tired of the Hex/Spirit builds. They only time spirits seem to be usefull is when used in combination with SR.

Please buff the monk healing line. Here is a sugestion. An elite heal/enchant for 5 energy, 1/4 cast, 3 sec CD, that heals for 80 or so hp and raises the targets HP by 150 for 5 seconds and heals the target for 50hp when the enchant ends. Would that be more powerfull than a prot monk with ZB? considering all the tools they have (rof, gaurdiant, prot spirit, draw conditions). Even a skill like that would be hard pressed to make people use the healing line.

Please buff the motivation line for paragons. Please buff the command line as well. Agressive refrain and angelic bond are the only elites I ever use with a paragon atm. Its just too hard to find a place for a paragon atm. So little in motivation and command is usefull like 2 or 3 skills in each atribute. Compare that to dervishes, all kinds of fun stuff to play with. Now leadership is pretty nice (actually it has by far the best abilities). I really like the paragon, its just hard to make them usefull.
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Old Feb 07, 2007, 05:55 PM // 17:55   #151
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Im not really into any skill getting buffed but i would have to say the whole air ele with the exception of bsurge needs some work.
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Old Feb 09, 2007, 07:57 AM // 07:57   #152
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shadow refuge
golden phoenix strike (MAX IT BURN PPL!!!!)
way of the fox
way of perfection
Siphon strength (10 energy plz)
Death charge
dark prison
Locust fury
Wastrels collapse (make them knockdown if ended prematurely plz)
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Old Feb 09, 2007, 10:30 AM // 10:30   #153
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Quote:
Originally Posted by Patccmoi
I don't see -at all- the point of Shadowmeld if it keeps the same stats as AoD.
The thing about Shadowmeld is, that you can put Anchors anywhere you want. For example you can play a split with recall. You set an anchor inside the enemy base and then can teleport back (and with recall so can anybody else). Shadowmeld gives you more option where to set your anchor than AoD does.

I'm not saying it's the best skill in the world, though I can imagine uses for it.
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Old Feb 09, 2007, 01:46 PM // 13:46   #154
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buff guardian: 1/4 or at least 3/4 second cast

buff blessed light: 1/4 second cast would make it a viable elite again.
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Old Feb 09, 2007, 05:54 PM // 17:54   #155
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Blessed Light doesn't need a buff, Divert needs a nerf.
After the hexes get a nerf as well, that is.
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Old Feb 09, 2007, 07:11 PM // 19:11   #156
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You can't do a lot to life transfer in it's present form, its like a worse reaper's mark with a side affect that no-one wants.
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Old Feb 09, 2007, 07:34 PM // 19:34   #157
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Quote:
Originally Posted by Skuld
You can't do a lot to life transfer in it's present form, its like a worse reaper's mark with a side affect that no-one wants.
Just leave it alone. It's an RA skill if there ever was one, and it functions fine as that.

Wail of Doom confuses me. It's got a very powerful effect, especially when warriors get their adrenaline dumped, why doesn't it see use?

Last edited by Riotgear; Feb 09, 2007 at 07:43 PM // 19:43..
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Old Feb 09, 2007, 07:56 PM // 19:56   #158
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15 second recharge. Soul Reaping. 15 energy. Elite.
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Old Feb 09, 2007, 08:09 PM // 20:09   #159
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Quote:
Originally Posted by Legendary Ultimatum
[skill]Punishing Shot[/skill]

buff this skill please. just give it +7dmg or something but compared to [skill]Savage Shot[/skill],[skill]Marauder's Shot[/skill] and some other Nightfall skills, it's not really worth the elite spot.

Oh and don't complain about ranger spike, ranger spike is noob and easy to counter.
Yes, rspike is noob and easy to counter, (begins evil laughter), while ANET is at it they might as well fix the gay recharge on dual shot.
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Old Feb 09, 2007, 08:17 PM // 20:17   #160
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By the way, does anyone else think [skill]hundred blades[/skill] looks seriously pathetic compared to [skill]sun and moon slash[/skill], especially since the last update where evasion was removed? SMS is now a double unblockable attack, and on top of that it's adrenaline based instead of energy. Don't tell me it's AoE. The chances you will hit two people with it are smaller than the chance you'll hit 2 people with a scyte attack.

Last edited by Thomas.knbk; Feb 09, 2007 at 08:19 PM // 20:19..
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